Tags:
Replies are closed for this discussion.
No one would dispute that a comprehensive history of chosen geographic locales is essential for anthropological research, yet when it comes to the Internet, many forgo this very important step, or jump from ARPANET to Facebook in a single sentence. Internet history is more than that. Above all, it can be surprising "local" and is therefore essential for framing ethnographic research of this kind.
A round of applause, please.
Francine might want to add that people interested in doing this sort of ethnographic research no longer enter a wholly uncharted field. I can imagine this conversation evolving in all sorts of interesting ways if Daniel MIller's account of Facebook were compared explicitly with Tom Boellstorff's Coming of Age in Second Life: An Anthropologist Explores the Virtually Human and Christopher Kelty's Two Bits: The Cultural Significance of Free Software. The first explores what it's like to be more totally immersed in virtual encounters; the second examines those who have the technical expertise to themselves modify the software the software that defines their community, becoming what Kelty calls a "recursive public."
Consider, for example, the implications of the three different stances (1) virtual connections for a real world; (2) virtual separation from the real; (3) willing and able to change the world—if, that is, your peers will accept the changes you make. Take these three stances; set them orthogonal to Miller's three propositions; explore what happens in each of the nine resulting cells. Lots of "good to think" stuff here.
M, I agree with you on many points here. I would add that Facebook has everything (like the things you list) because it's populated by people, just like any other "place", and that makes it intrinsically human. Where I might diverge slightly is in your use of the term "virtual" to refer to the spaces/places online. As I suggested in my first post, FB can be seen as another (actual) place contiguous with the social spaces in which people live, act and interact all the time. I likewise believe that FB is not only a place for "virtual fieldwork" or "cyber ethnography". Even though its popularity varied from person to person, I couldn't have attempted to (fully) understand the place where I did fieldwork without exploring how everyday life spilled over onto the Internet. I think new media is bound to affect our grasp of "conventional" fieldwork practices as time goes on.
People interested in doing this sort of ethnographic research no longer enter a wholly uncharted field. I can imagine this conversation evolving in all sorts of interesting ways if Daniel MIller's account of Facebook were compared explicitly with Tom Boellstorff's Coming of Age in Second Life: An Anthropologist Explores the Virtually Human and Christopher Kelty's Two Bits: The Cultural Significance of Free Software. The first explores what it's like to be more totally immersed in virtual encounters; the second examines those who have the technical expertise to themselves modify the software the software that defines their community, becoming what Kelty calls a "recursive public."
Consider, for example, the implications of the three different stances (1) virtual connections for a real world; (2) virtual separation from the real; (3) willing and able to change the world—if, that is, your peers will accept the changes you make. Take these three stances; set them orthogonal to Miller's three propositions; explore what happens in each of the nine resulting cells. Lots of "good to think" stuff here.
Meanwhile, the internet history that Fran rightly reminds us of is ongoing and it is a contested history. To old/new and same/different, we might add open/closed as a pair of intense interest to this network, for instance. Everything is open and closed too, in varying degree. I suppose I must have known that Facebook is closed to most search engines, but this article forcibly reminded me of it. The OAC is not and I have known members leave because of that.
I can imagine this conversation evolving in all sorts of interesting ways if Daniel MIller's account of Facebook were compared explicitly with Tom Boellstorff's Coming of Age in Second Life: An Anthropologist Explores the Virtually Human and Christopher Kelty's Two Bits: The Cultural Significance of Free Software. The first explores what it's like to be more totally immersed in virtual encounters; the second examines those who have the technical expertise to themselves modify the software the software that defines their community, becoming what Kelty calls a "recursive public." Consider, for example, the implications of the three different stances (1) virtual connections for a real world; (2) virtual separation from the real; (3) willing and able to change the world—if, that is, your peers will accept the changes you make. Take these three stances; set them orthogonal to Miller's three propositions; explore what happens in each of the nine resulting cells. Lots of "good to think" stuff here.
Serendipitously, just today I took delivery of Albert-Lászó Barabási (2010) Bursts: The Hidden Pattern Behind Everything We Do.
Welcome to
Open Anthropology Cooperative
© 2019 Created by Keith Hart.
Powered by